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Magic carpet game
Magic carpet game












magic carpet game

Awesome, but Impractical: 'Global Death' does a lot of damage, but by the time you get it you'll already have access to much more damaging spells like the 'Thunder Storm' or 'Meteor' spells.Enemy wizards can be coaxed into attacking them if you happen to fly between a herd when the wizard is shooting at you. Using a fireball on a Griffin will not only backfire but will also cause the entire herd to attack you at once.Some enemies will get stuck on the coastline and can sometimes get stuck on the maze walls from time to time. Artificial Stupidity: Ground based monsters have trouble getting around the map, particularly when some terraforming has taken place.They can fly around the map, claim mana (even if someone else has claimed it first), fight monsters, fight other players, destroy other player's castles and use a wide variety of spells (most notably Fireball, Castle, Possession, Lightning, Accelerate and Meteor. Artificial Brilliance: Enemy wizards have a pretty sophisticated AI for the most part.Skeleton Armies will fire these as well, to devastating effect if hundreds are attacking at once. Annoying Arrows: Castle guards and town guards use these.Always Chaotic Evil: The monsters exist to kill players and Wyverns will destroy any towns they come across.Acceptable Breaks from Reality: You can't fall off your carpet (but given that you're basically just a floating sprite this comes as a blessing).No wonder there are monsters everywhere and tiny settlements. Abusive Precursors: All the levels in this game? You're looking at the result of wars between wizards.This game provides examples of the following tropes:

magic carpet game

Wizards: Zanzamar (You) (White), Vodor (Red), Gryshnak (Purple), Mahmoud (Blue), Syed (Green), Raschid (Pink), Alhabbal (Orange), Scheherazade (Black). The game was on several systems and was ported to the Sony Playstation. A sequel titled Magic Carpet 2: The Netherworlds was released in 1995 and contained new monsters, night levels, caverns and a variety of different changes to spells (particularly they all have three different levels of power). There was also an expansion called Hidden Worlds which had a snow tileset and swapped the rarely used Flamewall spell for the altogether more useful Homing Meteor spell. The player can also create a 'Skeleton Army' which will attack all castles on the map (including your own!). 'Fools Mana' creates fake mana which will act as a trap and cause damage to whoever tries to claim it. There are twenty four spells in the game, most of which are destructive abilities but there are some which can be used in interesting ways. To claim mana you need to cast the 'Possession' spell (which can also be used on buildings for a slight mana boost). Hot-air balloons of your colour will periodically set out from your castle and bring 'claimed' mana to your castle. In the late stages of the game you can throw Meteors and summon Volcanoes which deal an enormous amount of damage.īasic tactics involve casting the 'Castle' spell which allows you to create a fort of your own where your mana will be stored. At the start you may only be able to throw a few fireballs but later on you can hold down the mouse button on spells such as Rapid Fireball and Lightning in order to deal more damage for a longer period of time. Collecting mana increases your mana bar, which allows you to cast more spells without having to recharge. You have a supply of mana which dictates what spells you can use and how long for. In terms of gameplay, Magic Carpet is a First-Person Shooter with a heavy emphasis on magic. It's now down to his apprentice (that's you) to bring about order in the land.

magic carpet game

Unfortunately the spell was too strong and so the wizard perished. In the end, one wizard cast the ultimate spell in order to end the conflict once and for all.

magic carpet game

Some wizards summoned monsters to aid them but the monsters turned against their masters. Wizards battled fiercely against each other in order to claim the mana for themselves. Mana is versatile and immensely valuable to wizards, so it was harvested until there was no more left in the world. Due to colonization and expansion, wizards have been collecting a magical substance known as mana. The story begins with a narration which acts as a prologue to the main game itself.














Magic carpet game